Hackathon
Digital twin of the city of Prešov

An innovative digital city model concept which, at its core, offers the ability to simulate various scenarios, provide immediate responses to emerging questions, and predict their real-world impact.

Prize money for the winner: 3000 €

Prize money pre víťazov:

1. miesto 3000 €​
2. miesto 2000 €​
3. miesto 1000 €​

digital-twin

Hackathon topic description

To develop an innovative concept of a city model, the core idea is to simulate diverse scenarios in energy, transportation, the environment, security, urbanization, and waste management. This enables direct responses to emerging questions and the assumption of their real-world impact.

In the initial phase, it will be a concept proposal focused on one of the areas that pertain to city operation and management. However, the city of Prešov envisions the existence of a comprehensive solution in the future—a data and management platform.

The expected concept proposed during the hackathon must:

Hackathon - Livestream

1. Demaskovanie dezinformácií
  • Rozpoznávanie dezinformácií a iného škodlivého obsahu pomocou smart technológií

  • Označovanie škodlivého obsahu na internete automatizovanou formou

  • Overovanie informácií zo sociálnych sietí
2. Mediálna gramotnosť
  • Testovanie mediálnej gramotnosti interaktívnou formou

  • Rozpoznávanie dezinformácií interaktívnou formou (napr. hra, test, iné…)

  • Zvyšovanie povedomia a odolnosti voči dezinformáciám, budovanie dôvery v mainstreamové a verejnoprávne médiá

Winners

no-limit

1st place: Team nolimit

They proposed a solution that enables the measurement of the immediate electricity consumption of Prešov buildings, the publication of data in the city’s data warehouse and the visualization of consumption for any time unit.

“We thank the city for addressing topics that were specific, and the pilot solution could be presented directly at the hackathon venue. We chose real-time data collection for the city’s new data platform in combination with current needs in the field of energy, where the result should be measurement and subsequent saving.”

Matej Lukáč

zarf

2nd place: team ZARF

The solution they proposed deals with the interpretation of data from the data warehouse of the city of Prešov and their display in such a way that they are usable and understandable for administrative workers and ordinary citizens.

“Another in a series of Slovakian hackathons, when we can confirm that it is a leading technological event in terms of preparation, organization and execution. In Prešov, we could also see that the city is still dominated by a strong share of the young and passionate generation, who have shown that they care about their city and want to move it, as well as their country, forward.”

Marek Gogoľ

dzawl

3rd place: team Džawľ

Their designed solution uses real-time data from sensors, takes into account unused rooms and free days, evaluates deficiencies and intelligently adjusts heating according to this data to prevent unnecessary energy consumption.

“The Prešov Digital Twin Hackathon is a great opportunity to find innovative ideas and connect talents into teams that can turn into start-ups. SPŠE Prešov has been educating young innovators for a long time for hackathons or other opportunities and thus systematically contributes to the city’s digital future.”

Martin Šechný

Data available to hackers during the hackathon

Catalog of open data

 (also on DATA.GOV.SK), which are created during the performance of activities from the individual competences of the local administration of the City of Prešov

Catalog of open geographic data

Catalog of open geographic data

Hackathon - MOJE DÁTA

1. Demaskovanie dezinformácií
  • Rozpoznávanie dezinformácií a iného škodlivého obsahu pomocou smart technológií

  • Označovanie škodlivého obsahu na internete automatizovanou formou

  • Overovanie informácií zo sociálnych sietí
2. Mediálna gramotnosť
  • Testovanie mediálnej gramotnosti interaktívnou formou

  • Rozpoznávanie dezinformácií interaktívnou formou (napr. hra, test, iné…)

  • Zvyšovanie povedomia a odolnosti voči dezinformáciám, budovanie dôvery v mainstreamové a verejnoprávne médiá

5 oblastí projektu MOU, podľa ktorých sú následne
členené biznis služby realizované v projekte MOU.

Spravovať svoje údaje

Ako dotknutá osoba chcem mať prístup k svojím údajom a byť informovaná o ich zmene či vymazaní. Chcem mať možnosť žiadať o ich opravu alebo vymazanie.

Využiť svoje údaje

Ako dotknutá osoba chcem, s víziou lepších služieb, umožniť zdieľanie svojich osobných údajov na základe môjho súhlasu a aktívne rozhodovať o ich ďalšom využití.

Sledovať prístupy k svojim údajom

Ako dotknutá osoba chcem rozhodovať o obmedzení spracovania svojich osobných údajov, byť informovaná o prístupe k nim a mať možnosť namietať ich spracovanie.

Efektívna a bezpečná komunikácia

Ako správca IS MOU chceme efektívne spravovať služby, poskytovateľov aj konzumentov, aby sme vedeli zabezpečiť autenticitu a bezpečnosť údajov.

Overenie digitálnych konceptov

Chceme overiť moderné digitálne koncepty verifiable ID, smart contracts, adresné služby, inteligentný asistent, aby sme mohli poskytovať lepšie služby.

Challenge of the hackathon

Challenge for hackers

Develop a detailed and viable prototype for a digital twin of Prešov city, enhancing services and efficiency for residents and city administration in one of the specified areas.

Thematic areas in which the city of Prešov expects the creation of concepts for the digital twin:

  • Identification of harmful content using smart technologies

  • Detection, labeling and fact-checking of disinformation in the online environment

  • Marking the harmful content on the Internet via an automated system

  • Validating the information shared on social media

Challenges - výzvy hackathonu

1. Výzva pre hackerov

Navrhni prototyp, t.j. nadstavbu informačného systému Moje dáta, vďaka ktorej bude možné vybrané údaje využiť k vytvoreniu nových a užitočných digitálnych riešení pre občanov alebo podnikateľov.

Prvé, druhé a tretie výherné riešenie bude ocenené finančnou výhrou.

Typy očakávaných digitálnych služieb:

  • Identification of harmful content using smart technologies

  • Detection, labeling and fact-checking of disinformation in the online environment

  • Marking the harmful content on the Internet via an automated system

  • Validating the information shared on social media

2. Bonusová výzva

Navrhni prototyp, t.j. nadstavbu informačného systému Moje dáta, vďaka ktorej budú môcť subjekty tretích strán získať prístup k údajom verejnej správy, implementovať ich do inovatívnych služieb a tak poskytnúť pridanú hodnotu občanom, či podnikateľom.

Výherné riešenie bude ocenené cenou poroty.

Typy očakávaných digitálnych služieb:

  • Interactive testing of the media literacy

  • Interactive identification of disinformation (e.g. a game, a test, other…)

  • Increasing of awareness and resistance against disinformation, building trust towards mainstream and state media

Goals of the hackathon

The city of Prešov aims to initiate the process of creating a digital twin, which will enable better future planning, simulation of projects, and their risk assessment before the actual implementation.

 

Through this hackathon, Prešov seeks to inspire the professional community to develop new and innovative digital services, enhance the city’s open data capabilities for informed decision-making and municipal planning, and improve experience for both citizens and visitors.

Hackathon - Seniori v digitálnom svete

Príklady očakávaných riešení

vo forme PoC alebo prototypu

Webová aplikácia

Virtuálne svety, hry a simulácie
(online / v rámci webovej aplikácie)
Digitálny komiks

Program

Friday – October 20, 2023

8:00 – 9:00

Participant registration + morning coffee



9:00 – 9:20

Opening ceremony



9:20 – 9:40
Explanation of the assignment and challenge



9:40 – 10:00

Introduction of mentors


10:00 – 13:30

Hacking



1:30 p.m

Lunch



19:00

Dinner + networking



20:00 – 00:00

Hacking

Saturday – October 21, 2023

00:00 – 8:00

Hacking



8:00 – 9:30

Breakfast



1:00 p.m
Lunch



13:30 – 14:30

Workshop: How to win a hackathon



3:30 p.m

Submission of prototypes for the jury



17:30 – 20:00

Pitch contest of competitors + evaluation of solutions by the jury, moderated by Marián Psár



20:00 – 21:00

Evaluation of the jury



21:00 – 23:00

Networking

Výhercovia

1-miesto
1. miesto: Valec

Opis riešenia:

Na základe behaviorálných vied a prvkov gamifikácie vytvorili appku, ktorá seniorov motivuje k tomu, aby si ju otvorili každý deň a mohli sa dokonca porovnávať s inými používateľmi. Cieľom riešenia je sprostredkovať približne 100 tém z rôznych kategórií rozdelených podľa zložitosti prostredníctvom vzdelávacej aplikácie. Ponúka seniorovi interaktívne úlohy a pomocou hry motivuje k opakovaniu znalosti a na druhej strane prostredníctvom súťaživosti s inými používateľmi udržiava seniora v prostredí, kde sa vzdeláva a napreduje.

Martin Nemeček

“Hackathony sú dôkazom, že aj obyčajní ľudia vedia vymyslieť skvelé riešenia na aktuálne problémy. Veríme, že naše riešenie dostane seniorov do popredia digitalizácie.”

2-miesto
2. miesto: T Old Stars

Opis riešenia:

Riešenie s názvom začnime.to je aplikácia s dvoma rozhraniami, jedno, ktoré vidí senior a druhé, ku ktorému má prístup jeho rodina a disponuje admin funkciami. Administrátor tak dokáže svojmu blízkemu seniorovi aktualizovať obsah podľa jeho špecifických potrieb.

Lucia Maková

“Seniori na Slovensku častokrát disponujú tlačidlovým telefónom a boja sa prejsť do digitálneho sveta s dotykovou obrazovkou. Preto sme veľmi radi, že naše riešenie začnime.to zaujalo porotu a budeme môcť prinášať online svet aj pre menej odvážnych seniorov, ktorí chcú, ale boja sa začať”

3-miesto
3. miesto: Fireflies

Opis riešenia:

Digitálny lišiak je riešením, ktoré navrhli na zvýšenie motivácie staršej generácie používať moderné technológie, alebo “učenie seniorov hravou formou”, ako sa orientovať v digitálnom svete. Základom riešenia má byť digitálna príručka, kde si môže senior po absolvovaní školenia trénovať svoje zručnosti v bezpečnom prostredí.

Lukáš Oškera

“Hackathon sa niesol v uvoľnenej atmosfére a dopadol na výbornú. Téma priniesla super zmes konkrétnosti a otvorenosti, čo tímom dávalo veľa priestoru na kreativitu. To sa koniec koncov ukázalo aj na finálnych výstupoch. Mentori boli veľmi nápomocní a čerešničkou na torte boli seniori, vrátane pani Jarky Stanekovej z občianskeho združenia AkSen, ktorí prišli konzultovať riešenia a poskytli názor na vytvorené prototypy po ich priamej užívateľskej skúsenosti. Tešíme sa na to, aké témy prinesie hacknime.to do budúcnosti.”

FAQ 's

The owner of the topics of the first Hackathon is the City of Prešov.

The minimum of 2 people including a speaker e.g. a person that will present the idea, and understands the business and the challenge; and a tech expert who is able to create a prototype or a clickable version of the application / web / product.

As soon as you submit your application, a member of the hacknime.to team will contact you within 24 hours (either by email or by phone) with further information and the procedure.

If you register after the capacity is full or you will not match the criteria for the participating teams, you will not be chosen as the participant.

The basic scoring scale includes:

  • Experience in the IT and TECH industry or
  • Experience in design thinking procedures or
  • Experience in the so-called sprint procedures, SCRUM master certificate or
  • Experience in drawing up business plans, new businesses, creating prototypes or MVP or
  • You are a high school student focused on computer technologies, economics, business or design (both product and digital) or
  • You are a student of a university focused on computer technologies, economics, business or design (both product and digital)< /li>
  • If you do not meet any of the above criteria, you can still prove that you have personally participated in at least two hackathons in the past (it is necessary to prove the output of these events)

⇒ If as an adept (or combined your team) meets at least two requirements from the above criteria, you have the right to participate in the hackathon. The more requirements you fulfill, you move up in the ranking.

Teams or individuals will be able to register until October 18th, 2023, or until the maximum capacity.

The attendee capacity is up to 60 people.

Basic elements of the Solution / POC / MVP / Software:

1. Functionality (description):

Solution / POC / MVP / Software works and meets at least basic user functions

Score from the jury: 1 to 10

2. Completion of the assignment / Relevance (description):

Solution / POC / MVP / Software related to the theme of the hackathon and defined challenges

Score from the jury: 1 to 10

Idea and use cases of the Solution / POC / MVP / Software:

1. Creativity (description):

How creative is the idea of ​​the Solution / POC / MVP / Software?

Score from the jury: 1 to 10

2. Viability (description):

How relevant is the use or use of the Solution / POC / MVP / Software in practice, to solve the given challenge

Score from the jury: 1 to 10

User experience:

1. Intuitiveness / UX Solutions (description):

Is the overall user experience intuitive? Does the Solution / POC / MVP / Software make sense from a user UX point of view?

Score from the jury: 1 to 10

2. Added Value of the Solution / POC / MVP / Software (description):

How quickly will the added value of the Solution / POC / MVP / Software become apparent at first use? Is complex documentation required to understand the Solution / POC / MVP / Software?

Score from the jury: 1 to 10

Implementation:

1. Feasibility (description):

Does the Solution / POC / MVP / Software really work? Is the Solution / POC / MVP / Software easy to scale? The potential of the solution to be actually implemented with the resources that are actually available

Score from the jury: 1 to 10

2. Uniqueness (description):

How is the Solution / POC / MVP / Software Original? Is it something that has not been done before, unique even compared to the competition?

Score from the jury: 1 to 10

Presentation

Quality of presentation, visual page, content, presentation of information in an interesting form

Score from the jury: 1 to 10

Total score will determine the winner

The organizer and owner of the hackathon theme has the motivation to bring, based on the innovative hackathon event, new solutions for our company, improvement of existing available solutions or otherwise innovate the current state. The competition team can come to the hackathon with a ready-made solution, but it must be visibly demonstrated that, thanks to the hackathon, consultations with mentors and experts, the transformation of its ready-made solution into the final form for the requirements of the Topic Owner took place.
Participation is free of charge. All costs are covered by the organizer.
Yes, participants will be allowed to continue hacking during the night.
Each participant needs to bring his / her own laptop or any other hardware that he / she needs to work on challenges. Other things will be provided by the organizer such as WiFi, food for the whole day (buffets, breakfast, lunch, dinner, snacks and drinks).
The hackathon organizer guarantees full meals and snacks throughout the entire event in the form of buffets. Drinks are provided as well.
Winning teams will have a chance to participate in the development and implementation of the solution in cooperation with the topic owner.

The winning team, which will implement its solution, concludes a License Agreement with the Theme Owner. This is a non-exclusive license that is limited to the territory of the Slovak Republic and is unlimited in time. This means, it does not limit the author at all in the dissemination of his work as part of his commercial activities. On the contrary, the owner of the topic (always a public administration institution) is authorized to distribute the license in the interest of the economy within public institutions. The author remains the owner of the work, the owner of the topic has only such a non-exclusive license. In addition, if the winning teams do not agree on the implementation of the winning solution with the Theme Owner, the winning prize money may not be returned to the Organizer.

Mentors

Konzultácie s Google

Víťazi získavajú aj nefinančnú odmenu vo forme konzultácie s Google
certifikovaným trénerom podľa vlastného výberu témy
1. miesto Konzultácia v dĺžke 5 hodín

2. miesto
Konzultácia v dĺžke 3 hodiny

3. miesto
Konzultácia v dĺžke 1.5 hodiny

SUPPORTED BY

Registration Form

1. place 3000 €​
2. place 2000 €​
3. place 1000 €​

Registration of competing teams is closed.

Galéria