Seniors in the digital world

Do you have great ideas and would you like to create an interactive way to motivate elderly people to use digital devices, improve their e-literacy and inform them about threats within the online world?

Prize money for winners:

1. place 3000 €​
2. place 2000 €​
3. place 1000 €​

seniory-1

Why digital seniors?

In today’s digital society, elderly people represent a vulnerable group due to the lack of skills and information.

The share of people in the 65 – 74 age group with at least basic digital skills is only 11% in Slovakia, the EU average in the same age group is 24%.

"How to maintain the motivation of trained seniors to continuously use a digital device?"

The Ministry of Investments, Regional Development and Informatization of the Slovak Republic, with the project Improving digital skills of seniors and distribution of Senior tablets, educates elderly people in face-to-face training in the digital skills and provides successful graduates with digital devices.

Current challenge

Creating a solution that will motivate seniors to use a digital device after completing digital skills training.
Hackathon attendees can suggest a solution for one of the following options:

How to help a senior to navigate the world of useful applications and the possibilities that applications offer him

Creating a solution to clarify and simplify the world of applications for seniors

Popularization of e-services in a language comprehensible to a senior citizen

Creating a solution that will be comprehensible for seniors in order to popularize basic e-services that seniors could use in everyday life.

Examples of expected solutions

in a form of PoC or a prototype

Web application
Virtual worlds, games or simulations
(online / within the web app)
Digital comics

Program

Piatok – 7. Október

8:00 – 10:30

Registrácia + Otvárací ceremoniál



11:00 – 12:30

Štart práce v tímoch



12:30
Workshop “Design thinking a stavba MVP”



13:30-14:00

Neskorý Obed



14:00 – 16:00

Hackovanie



16:00 – 18:00

Konzultácie prvotného prototypu s mentormi



18:00 – 19:00

Večera



19:00 – 24:00

Hackovanie

Sobota – 8. október

00:00 – 8:00
Hackovanie



8:00 – 9:00

Raňajky



9:00 -12:00

Hackovanie + konzultácie s mentormi



12:00 – 13:00

Obed



13:00 – 14:00

Workshop “Ako prezentovať nápad pred porotou / ako vytvoriť
kreatívnu prezentáciu”



14:00 – 17:00

Vytvorenie krátkej prezentácie alebo videa na odprezentovanie riešenia pred porotou



17:00 – 19:00

Pitch contest súťažiacich + Hodnotenie riešení porotou



19:00

Vyhodnotenie poroty



20:00 – 22:00

After párty + Networking

Výhercovia

ROP_2356
1. miesto: Pishkotky

Marianna Szarková, Marko Tomčík, Jozef Švagerko

Opis riešenia:
“PWA – Celky sú v appke implementované formou gamifikovaných testov, ktoré môžu študenti vypĺňať týždenne. V appke je implementovaný aj súťažný faktor formou skórovania a porovnávania sa v triede. Implementácia – najvhodnejšia cez zriaďovateľov SS, keďže je to najplošnejšia možnosť onboardovania najviac používateľov.”

ROP_2375
2. miesto: DEKK Inštitút

Pavol Kosnáč, Ján Pastorek, Michal Gačko, Dagmar Wikarská

Opis riešenia:
“Zostavili sme chrome extension v podobe “analytického švajčiarskeho nožíka, ktorý kombinuje rôzne ukazovatele dôveryhodnosti webovej stránky (od počtu citácií a zdrojov, na ktoré sa web odvoláva, cez počet zdieľaní a krajín, v ktorých sa web šíri, po API pre sentiment analysis na základe Big-5 personality metriky využívanej psychológiou osobnosti a ďalšie dáta).

Citácie a kde sa weby šíria je užitočné aj pre člena verejnosti či novinára, ďalšie ukazovatele sú užitočné napr. pre štátnych úradníkov a analytikov.”

ROP_2362
3. miesto: Incidental Minds

Boris Brnčal, David Vereš, Maťo Vančo

Opis riešenia:
“Riešením je zmysluplná, zároveň zábavná digitálna hrá v 3D priestore, v ktorej v roli editora revidujete pravdivosť novinových článkov pripravených externými novinármi miestneho médiá a rozhodujete o ich publikovaní.

Politická nálada v meste sa mení aj nezávisle od vašich článkov, tie však napomáhajú zmene jej tendencie. Na konci hry dostáva hráč vyhodnotenie aký režim by v jeho meste vyhral – demokratický alebo autokratický. A teda vyhodnotenie ako úspešne identifikoval dezinformácie.”

Cena poroty

Blip okolo Juraja Bezdeka

Katedra komunikácie okolo Jakub Šuster a jeho tím

Výroky

tomas-1
Tomáš Očenáš

člen poroty a zástupca Startup komunity, CEO Campus Cowork

“Hackathon predčil naše očakávania. Mali sme tu oveľa viac hackerskych tímov ako býva na hackathonoch zvykom. Už 5 až 8 tímov dokáže priniesť veľmi kvalitné riešenia. Teraz sme mali 12 tímov. 9 ľudí nešlo domov a dokonca ani späť! Myslím si, že veľa tímov si prinieslo dobré základy, samozrejme, teraz nastáva tá najdôležitejšia časť, implementácia víťazných riešení.

Našou úlohou, ako inovačného startup centra, bolo priniesť kvalitných hackerov, dizajnérov, kodérov, študentov, idea makerov na jedno miesto a vytvoriť hodnotné riešenia. Našu úlohu sme splnili. Už teraz sa teším na ďalšie hackathony v spolupráci s MIRRI. Poďme ukázať, že vieme kvalitne využiť či už európske, alebo lokálne peniaze z rozpočtov.”

mariana-1

Marianna Szarková

za víťazný tím

“Som veľmi šťastná za nás mini team. Spoznali sme sa v deň hackathonu. Jožo aj Marko mali drive. Sami už vyhrali niekoľko hackathonov a pravidelne sa zúčastňujú takýchto súťaží. Pre mňa osobne to bolo niečo nové. Vedela som, že musím byť na prezentáciu “fresh” a porote naše riešenie predať. Preto som išla medzi piatkom a sobotou spať. Chalani ostali celú noc, “nakódili” MVP appky a ďalšie navrhované features a vyšlo to. Možno pomohlo tých pár hodín spánku doma v posteli, s kombináciou “hustlenia” celú noc v coworku. Sme mega šťastní”

FAQs

The owner of the topics of the first Hackathon is the Ministry of Investments, Regional Development and Informatization of the Slovak Republic (MIRRI).
The minimum of 2 people including a speaker e.g. a person that will present the idea, and understands the business and the challenge; and a tech expert who is able to create a prototype or a clickable version of the application / web / product.

As soon as you submit your application, a member of the hacknime.to team will contact you within 24 hours (either by email or by phone) with further information and the procedure.

If you register after the capacity is full or you will not match the criteria for the participating teams, you will not be chosen as the participant.

The basic scoring scale includes:

  • Experience in the IT and TECH industry or
  • Experience in design thinking procedures or
  • Experience in the so-called sprint procedures, SCRUM master certificate or
  • Experience in drawing up business plans, new businesses, creating prototypes or MVP or
  • You are a high school student focused on computer technologies, economics, business or design (both product and digital) or
  • You are a student of a university focused on computer technologies, economics, business or design (both product and digital)< /li>
  • If you do not meet any of the above criteria, you can still prove that you have personally participated in at least two hackathons in the past (it is necessary to prove the output of these events)

⇒ If as an adept (or combined your team) meets at least two requirements from the above criteria, you have the right to participate in the hackathon. The more requirements you fulfill, you move up in the ranking.

Teams or individuals will be able to register until October 5th, 2022, or until the maximum capacity.

The attendee capacity is up to 60 people.

Basic elements of the Solution / POC / MVP / Software:

1. Functionality (description):

Solution / POC / MVP / Software works and meets at least basic user functions

Score from the jury: 1 to 10

2. Completion of the assignment / Relevance (description):

Solution / POC / MVP / Software related to the theme of the hackathon and defined challenges

Score from the jury: 1 to 10

Idea and use cases of the Solution / POC / MVP / Software:

1. Creativity (description):

How creative is the idea of ​​the Solution / POC / MVP / Software?

Score from the jury: 1 to 10

2. Viability (description):

How relevant is the use or use of the Solution / POC / MVP / Software in practice, to solve the given challenge

Score from the jury: 1 to 10

User experience:

1. Intuitiveness / UX Solutions (description):

Is the overall user experience intuitive? Does the Solution / POC / MVP / Software make sense from a user UX point of view?

Score from the jury: 1 to 10

2. Added Value of the Solution / POC / MVP / Software (description):

How quickly will the added value of the Solution / POC / MVP / Software become apparent at first use? Is complex documentation required to understand the Solution / POC / MVP / Software?

Score from the jury: 1 to 10

Implementation:

1. Feasibility (description):

Does the Solution / POC / MVP / Software really work? Is the Solution / POC / MVP / Software easy to scale? The potential of the solution to be actually implemented with the resources that are actually available

Score from the jury: 1 to 10

2. Uniqueness (description):

How is the Solution / POC / MVP / Software Original? Is it something that has not been done before, unique even compared to the competition?

Score from the jury: 1 to 10

Presentation

Quality of presentation, visual page, content, presentation of information in an interesting form

Score from the jury: 1 to 10

Total score will determine the winner

The organizer and owner of the hackathon theme has the motivation to bring, based on the innovative hackathon event, new solutions for our company, improvement of existing available solutions or otherwise innovate the current state. The competition team can come to the hackathon with a ready-made solution, but it must be visibly demonstrated that, thanks to the hackathon, consultations with mentors and experts, the transformation of its ready-made solution into the final form for the requirements of the Topic Owner took place.
Participation is free of charge. All costs are covered by the organizer.
Yes, participants will be allowed to continue hacking during the night.
Each participant needs to bring his / her own laptop or any other hardware that he / she needs to work on challenges. Other things will be provided by the organizer such as WiFi, food for the whole day (buffets, breakfast, lunch, dinner, snacks and drinks).
The hackathon organizer guarantees full meals and snacks throughout the entire event in the form of buffets. Drinks are provided as well.
Winning teams will have a chance to participate in the development and implementation of the solution in cooperation with the topic owner.

The winning team, which will implement its solution, concludes a License Agreement with the Theme Owner. This is a non-exclusive license that is limited to the territory of the Slovak Republic and is unlimited in time. This means, it does not limit the author at all in the dissemination of his work as part of his commercial activities. On the contrary, the owner of the topic (always a public administration institution) is authorized to distribute the license in the interest of the economy within public institutions. The author remains the owner of the work, the owner of the topic has only such a non-exclusive license. In addition, if the winning teams do not agree on the implementation of the winning solution with the Theme Owner, the winning prize money may not be returned to the Organizer.

Mentors list

Consultations with Google

The winners also receive a non-financial reward in the form of a consultation with a Google
certified trainer according to their choice of topic
1. place Consultation lasting 5 hours
2. place Consultation lasting 3 hours
3. place Consultation lasting 1.5 hour
SUPPORTED BY

Registration ended

1. place 3000 €​
2. place 2000 €​
3. place 1000 €​

Registration of competition teams is closed.

Galéria